The proposal is based on an interactive wearable that reacts with movement, as a form of artistic expression, imitating animals that are capable of voluntary self-transformation. The project is carried out through computer design and digital fabrication, using the soft robotics technique.
In this map, I reflect those areas in which I am passionate to working, and even though they seem diferents, they can work perfectly together through a link of conscience that this case is me. This map represents a graph of the areas that I would like my project to cover, and a synthesis of what my world represents.
This video is an exemple about my inspiration for the final proposal. Biomimicry is learning from and then emulating nature’s forms, processes, and ecosystems to create more sustainable designs, and I decide learn about self transforamtion beings.
It was then that I realized that through observation of nature, through biomimicry could unite those concepts that seemed separate, able to combine nature, art, technology and design through a figurative representation of nature.
Designing a input to reacts throught a microcontroler in an output, who represent de nature texture.
I have been working with indigenous communities for many years, where my interest is based on cultural traditions and crafts.
The project originated with the idea of uniting those values that many indigenous communities have in common through the element of bead, used by the Huicholes in Mexico, the Kuna in Panama or the Iroquois in the United States among others.
For this, I wanted to work with the concept of tradition innovation and be able to electronically control the patterns of the beads, to generate a non-verbal language, expressed through the symbolism of the symbols.
For this I thought about several applications and uses in fashion as you can see in the image.
This project has to reflect my essence, being able to link those areas in which I identify myself, such as art, technology, anthropology and spirituality
The intent is to mix the different actors, in the same project of visibility of culture through technology. Make the invisible visible. Being able to take this technology to the communities and work with the symbology of the bosses with the youngest ones through the electronics.
My proposal is based on the voluntary control of mangetic hairs, generating a texture like hair that reacts by points of attraction that are activated when receiving an input, based on a distance sensor. When feeling close to the interacting hair it becomes alert. These hairs, will be made of bioplastic gelatin recipe with iron powder, which allows to control them with a magnet.
I would like to create a jacket in which the eyes follow you when you cross your path, making a contrast between observing you to be observed. Here some links with the flip dot techniques: